AI Insights · Timothy · July 2024
Performance of Top 5 Character Collection Games in Norway for Q2 2024
The top 5 character collection games in Norway saw varied performance in Q2 2024, with notable trends in revenue, downloads, and active users.
The second quarter of 2024 showcased a dynamic landscape for character collection games in Norway. Here's a detailed look at the performance of the top 5 games on a unified platform, with data sourced from Sensor Tower.
Coin Master from Moon Active saw fluctuating revenue, reaching a peak of approximately $137K at the beginning of April and ending the quarter at around $118K. Downloads experienced a consistent decline from 1.8K in the first week to just over 500 by the end of June. Weekly active users showed a slight downward trend, starting at 19.2K and closing the quarter at 16.1K.
Brawl Stars by Supercell had a notable spike in revenue, peaking at $102K in late April before stabilizing around $65K by the end of June. Downloads fluctuated but ended on a slight downward trend, from 6.4K in early April to 6.1K in late June. Weekly active users remained relatively stable, with a slight increase from 54.5K to 62.8K over the quarter.
Pokémon GO from Niantic, Inc. exhibited a steady revenue increase towards the end of the quarter, starting at $53K and ending at $84K. Downloads remained relatively stable, averaging around 1.7K weekly. The game maintained a high level of weekly active users, fluctuating slightly but staying around the 95K mark throughout Q2.
Whiteout Survival by Century Games Pte. Ltd. showed a steady revenue with minor fluctuations, peaking at $63K mid-April and closing at $51K. Downloads increased significantly towards the end of the quarter, from 2.5K in early April to 4.5K in late June. Weekly active users followed a similar upward trend, rising from 15.5K to nearly 20K.
Last War:Survival from FirstFun experienced a significant revenue spike, starting at $35K and peaking at $82K in mid-June. Downloads showed varied performance, with notable peaks in early May and early June, reaching up to 6.2K. Weekly active users increased steadily, starting at 12.3K and peaking at 17.7K by early June before slightly declining to 16.3K by the end of the quarter.
For more detailed insights into these trends, visit Sensor Tower.